Rosabella Malera (Wild Rose)

Name: Wild Rose
True Name: Rosabella Malera
Alignment: Unprincipled (Good / Selfish)
Hit Points: 38 S.D.C. (Physical): 47
Attributes: I.Q.: 18 +4%, M.E.: 12, M.A.: 9, P.S.: 25 +10, P.P.: 24 +5, P.E.: 18 +6%/+2, P.B.: 21 55%, Spd.: 19 (38 with boots of speed)
Weight: 148 lbs (67.2 kg) Height: 5 foot 7 inches (170.2 Cm)
Age: 17 years Sex: Female P.P.E.: 8
Disposition: Rose is both civilized and barbaric at the same time. She can speak in very cultured tones if she wishes from her merchant background but is usually very straight forward and uses relatively low status language. She like to have amorous rolls with both male and female although in general prefers males. She has a strong hatred for slavers and considers them the lowest beings in the world. She would likely attempt to kill any that she could if she thought she could get away with. She also has a hatred for her family and especially her father. While it is not likely that she would kill him, it would probably trigger a fight or flight reaction from her.
O.C.C.: Gladiator Experience Level: Fourth (4)
Combat Skill: Hand to Hand; Gladiator and Boxing
Attacks per Melee: Six (6) [Seven (7) with Magical Gauntlets]
Bonuses, Combat: Strike: +1 [+6], Parry: +1 [+8], Dodge: +6, Damage: +2 [+12], Knock Out./Stun: Natural 20, Critical Strike: Natural 20, Kick: 2D6, +8 Roll with punch, fall, and impact, Disarm on 19 and 20, Paired Weapons - All
Bonus; Save: Lethal Poison [14] +2, Non-Lethal Poison [16] +2, Harmful Drugs [15] +2, Insanity [12], Psionics [12], Magic [12] +2, Horror Factor +2
Psionic: Major I.S.P.: 42 Level: +1D6+1 I.S.P. Psionic Abilities Known: Healing: Bio-Regeneration (Self) [6], Physical: Mind Block [4], Telekinesis [Varies], Sensitive: See Aura [6], Sixth Sense [2], Telepathy [4]
O. C. C. Skills: Communication: Language: Elven / Dragonese (+10%) 69%, Language: Southern (+10%) 69%, Language: Western (Native) 98%, Sign Language (+10%) 54%, Domestic: Dancing (+10%) 59%, Espionage: Disguise (+10%) 54%, Imitate Voice (+4%) 56%, Military: Recognize Weapon Quality (+15%) 59%, Physical: Climb / Scale Walls 59%, Hand to Hand (Gladiator), Rogue: Streetwise + 6% 42%, W.P.; Melee: W.P. Forked / Trident (+2 [+8] Strike, +2 [+10] Parry, +1 [+7] Throw), W.P. Shield (+1 [+7] Strike, +2 [+10] Parry, +6 Throw], W.P. Spear (+2 [+8] Strike, +2 [+10] Parry, +1 [+7] Throw), W.P. Sword (+2 [+8] Strike, +2 [+10] Parry, +1 [+7] Throw)
O. C. C. Related Skills: Communication: Play Musical Instrument - Flute [Learned at Third level] (+5%) 39%, Singing (+5%) 54%, Horsemanship: Horsemanship (General), Physical: Acrobatics, Boxing, Gymnastics, Rogue: Pick Pocket (+5%) 49%, Seduction(+5%) 40%, W.P.; Melee: Paired weapons (Swords - Replaced by Hand to hand Paired Weapon Skill)
Secondary Skills: Medical: First Aid 49%, Physical: Athletics (General), Swimming 59%, W.P.; Melee: W.P. Knife (+2 [+8] Strike, +2 [+10] Parry, +2 [+8] Throw, Wilderness: Land Navigation [Learned at Second level] 42%, Wilderness Survival [Learned at Fourth level] 34%
Background (Merchant) Skills: Communication: Language: Eastern (+4%) 63%, Literacy: Western (+5%) 64%, Public Speaking (+5%) 54%, Science: Mathematics - Basic (+4%) 68%
Appearance:
She as an attractive but strong looking women. She is only slightly taller than average for a women and despite being muscular, still looks quite feminine. She has black hair with blue highlights which she wear down to her back. She also has very dark blue eyes and fairly dark skin. She prefers to wear lightweight and open clothing.
While rarely seen, she has a rose tattoo on her buttox. The tattoo is of fine workmanship but is not magical. The rose is a mixture of black and red with a green stem. The stem has several thorns with the tattoo of drawing blood.
Non-Magical Weapons of Note:
6 Pugio Daggers: Weight: 0.7 lbs (0.3 kg) Damage: 1D6 (1D6 + 12 Including Strength)
Four are carried in small of back and 2 are inside of boots (all within scabbards). High Quality Human construction, weapon has +2 to Initiative, +1 to Strike, +2 to Strike when Thrown. Durability is 80.
Magical Weapons of Note:
Gladius of the Flash: Weight: 1.8 lbs (.8 kg) Damage: 1D8 + 9 ( 1D8 + 21 Including Strength))
The weapon was commissioned by her and was custom enchanted by an alchemist. The basic pattern of blade and handle are matched with the long sword, daggers, and sheaths. Lightning bolts predominate the design. The initial blade was made by dwarves and has the maximum Dwarven qualities possible; +4 to damage, +3 to Parry, +2 to strike. It is indestructible, eternally sharp (+3 to damage), and can do a blinding flash three times per day.
Long Sword of Lightning: Weight: 3.3 lbs (1.5 kg) Damage: Melee: 2D6 + 7 (2D6 + 19 Including Strength) Lightning: 3D6 + 4 Range: 40 ft
The weapon was commissioned by her and was custom enchanted by an alchemist. The basic pattern of blade and handle are matched with the Gladius, daggers, and sheaths. Lightning bolts predominate the design. The initial blade was made by dwarves and has the maximum Dwarven qualities possible; +4 to damage, +3 to Parry, +2 to strike. It is indestructible, eternally sharp (+3 to damage), and spits lightning three times per day.
2 Pugio Daggers: Weight: 0.7 lbs (0.3 kg) Damage: 1D6+7 (1D6 + 19 Including Strength)
The weapon was commissioned by her and was custom enchanted by an alchemist. The basic pattern of blade and handle are matched with the Gladius, Long Sword, and sheaths. Lightning bolts predominate the design. Carried in sheaths carried on sword scabbards. The initial blade was made by dwarves and has the maximum Dwarven qualities possible; +4 to damage, +3 to Parry, +2 to strike (Thrown as well). It is indestructible, eternally sharp (+3 to damage), and Returns to Wielder When Thrown.
Armor of Note:
Ring of Ironhide: Confers a natural A.R. Rating of 16 on the wearer. Any strikes below the magical A.R. bounce off harmlessly.
Magical Items:
Armbands of the Fireball: Silver Armband that have a large ruby each. They cannot be removed from the wearers forearms. They are Indestructable and can be used to parry as a small shield. They can fire 3 fireballs each per day for a total of 6 fireballs each day. Damage: Fire Ball: 3D6 + 2 Range: 40 ft
Eye of the Cat: Crystalline monocle which enables the wearer to see clearly in the dark. Gives night vision with a range of 40 feet (12.2) meters.
Magical Boots of Fleetness: Soft leather knee high boots. Boots double maximum speed (Speed 38 on her) and doubles leaping distance.
Ring of Invisibility: Can turn wearer invisible for a maximum of Three times of 10 minutes each day. Treat as invisibility simple.
Gauntlets of Quick Hands: Magical Gloves that the wearer one addition attack per melee, +1 to initiative, and skills require a high dexterity can be performed 10% faster without error. Both gloves must be worn for them to work. Gloves have an A.R. Rating of 10, Impervious to Fire, and has 25 SDC.
Magical Scabbards with alarm: Scabbards are blue with gold. There is a scabbard for the long sword and the gladius with a scabbard for a dagger as part of each sword scabbard. The scabbards will yell "Stop Thief" if anyone attempts to steal the weapons or scabbard. See Mystic bags for more details on the alarm systems.
Other Equipment: Clothing: Black Leather Halter and Bottom, Several Dresses (Some Silk), Tunic & Legging, Fur Jacket, Leather Boots, Low Shoes, Leather Belt, Containers: Backpack, waterskin (1 gallon), 6 Dagger Scabbard, Purse, 2 metal cups, 2 Metal Bowls, Metal Kettle, Metal Pot, Field Equipment: Sleeping Bag, Sharpening Stone, 80 feet of Rope, 10 fishing hooks, 40 ft fishing line, 1 man tent, Lighting: Tinder Box, Writing Equipment: 12 sheets of Parchment, 4 Quill Pens, 6 oz ink, Food Supplies: 2 Weeks of Rations, Miscellaneous: Perfume, 6 oz soap, makeup, Comb, Brush, flute, Valuables: 440,000 Gold, Large Diamond Ring worth 1000 Gold.

Rose's History (Written in her words):

I was born the youngest of five children. My father was a relatively wealthy merchant and our family live in the capital city of the Western Empire. My father sold luxury clothing to nobility and other wealthy merchants who wanted to be nobility themselves. As befitted a child of a rich merchant, I was pampered and lived in luxury myself. I was raised to become the wife of a noble or wealthy merchant. Both my father and mother considered themselves to be demi-nobility and I now assume that my parents lived outside of their means.

When I was eleven, I stated hearing my parents arguing about money. It got worse over the ensuing year. Just after my twelve birthday, I was taken away from home by my father. I did not know where I was going but I soon found out differently. I assume that he figured that the fastest way to clear up his debts would be to sell his daughter to pay for them. I was sold to a wealthy gentleman who wanted a tender young girl for sex and I was raped repeatedly over the next year. The shock of the situation was incredible and I was half out of my mind. At about that time, I had my first bleeding and become ripe for child. I became pregnant after a few months after my first bleeding. Because I was so young, I could not have a child without help and my insides were ripped up when my son was born. As a result, I no longer have bleeding and cannot have other children. A few months after my son was born, the man who kept me as a slave lost all of his money gambling. As a result, he decided he needed to sell his slaves. I was sold to the gladiator pits for sexual services and my son was sold elsewhere. I did not know where he was sold to at the time.

After losing the only person I treasured, my son, I was ready to commit suicide or kill anyone I could. I was determined that I would not be a sex slave again and I fought to prevent myself from being raped. The owner of the gladiator troop was impressed by my untrained fighting ability and decided to offer the chance for me to become a gladiator myself. He decided a while back that a female gladiator would be a large draw and I was trained how to fight and how to act. As fate had it, I was quite agile and learned quickly. We traveled to various large cities and put on shows. Most fights were staged with no one getting seriously hurt but in some cases we fought real duels. I became friends with many of the people in the troop. While at first, I could not deal with the touch of a male but over the years, I was able to deal with it and I had several lovers among members of the troop. Like the owner expected, I was a large draw and earned a lot of money for him. I earned so much for him that after four years, he decided to revoke my slave status and allow me to go free. He also gave me a small amount of money so I could survive.

My first goal was to find my son but that was far more difficult than I expected it to be. I looked myself but I simply did not have the resources to find out the information I needed. I foundered for a while and did not know what I should do next. I finally decided that the only way I could find him was to enter service with a merchant or noble with assistance with finding my son being one of the requirements.

I ended up working for an Elvish noble who had initially carved a nation out of the Old Kingdom and the non human barbarians that rule much of it. This elf was surprisingly capable and with the help of his wife, a human wizard, managed to make their nation fairly safe. The problem was that he was still fighting a losing battle and so he decided to move his population to an unoccupied island. He needed warriors to do protect his people while they were moved and that is what I was initially recruited for. When that was finished, I went on several 'missions' to recover magic artifacts for the Elven Lord and though treasure recovered, I was able to gather enough money to outfit myself well and get enough money together to purchase my son back from slavery.

I got the Elven Lords wife to do a magical search for my son and was able to discover that he was a household slave in a nobles house in the Western Empire. I went off to recover him and I was able to return successfully with my son after many adventures.


[Federation of Magic TM, Adventures on the High Seas TM, and Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]

[Palladium Fantasy®, Rifts®, and Nightbane® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc.]

Image by Lisa M. Mower.

By Kitsune (E-Mail Kitsune).

Copyright © 2001, Kitsune. All rights reserved.


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